

- #Windows 98 emulator with better graphics drivers#
- #Windows 98 emulator with better graphics software#
- #Windows 98 emulator with better graphics code#
- #Windows 98 emulator with better graphics professional#
That's another of the issues I see with PCem (disclaimer: I haven't looked at the source code for a while now, it might be that lots of this has already be addressed. Also, PCem uses the same code for both VGA and SVGA, so I'm not quite sure allowing a secondary display of this type would be even practical to implement. Although all of these don't offer quite the range of peripherals that PCem does.īut in the end, PCem is one of the better emulators for some configurations, so try it, and if it works for you, all the betterīattler wrote:PCem right now only allows one single graphics card. It's a blend between HLE and LLE, but it doesn't try to do either perfectly: DosBox is the far better HLE, while (for some systems) PCjs and MAME are the better LLEs.
#Windows 98 emulator with better graphics professional#
My opinion is that PCem is too limited in its options for the professional user, and too complicated for the casual user. Or to tell the emulator that I want both a CGA card and a VGA card (or even 2 VGA cards, one in B/W mode and one in color). OTOH there's no way to specify IRQ, DMA, etc. What kind of units are this? Can't you make it "none", "16kb", "32kb"? Or something else that makes sense? This feels so much like "hmm, let's try fiddling with this even though I have no idea what it does".

Actually there should only be one setting depending on the mainboard and video card you choose, and that setting should be autoselected. "Fast VLB/PCI"? Can't you just emulate a specific bus bandwidth and write that in there, like "emulate 32bit 66MHz PCI" or "emulate 33MHz VLB" or "Emulate ISA with x waitstate(s)". Thankfully most of the better emulators are moving to Vulkan for the same reasons they used to use OpenGL and AMD's GPUs are much better at Vulkan (in part because of Async compute which Nvidia's current GPUs have no real hardware support for and in part because AMD's mainstream GPUs have much more raw compute shader power for example the 1060 has 4.375 Tflops but the 580 has 6.One thing I hate about PCem is how its configuration works, with lots of bogus settings that make no sense at all, while on the other hand some perfectly legal settings are not allowed.įor example the "Video speed" setting. Where emulators are concerned, most are open source projects run by one or two people, as such they use OpenGL because DirectX isn't free and again they often just don't bother testing with AMD hardware since they simply don't own any. Thankfully most of the better emulators are moving to Vulkan for the same reasons they used to use OpenGL and AMD's GPUs are much better at Vulkan (in part because of Async compute which Nvidia's current GPUs have no real hardware support for and in part because AMD's mainstream GPUs have much more raw compute shader power for example the 1060 has 4.375 Tflops but the 580 has 6.175)


#Windows 98 emulator with better graphics software#
Then of course you have the problem that AMD's GPU market share means that many small software companies and indie devs don't even bother to test their software on AMD hardware (same goes for Intel's CPU dominance meaning their IGP's get reasonable support, although that's changing) Plus Nvidia do stick their oar in A LOT with smaller devs going so far as to send teams to them to help "optimize" their software for Nvidia GPUs, AMD just don't have the budget for this. AMD have equivalents for many but they're not always supported well by apps.
#Windows 98 emulator with better graphics drivers#
AMD's OpenGL drivers aren't bad exactly it's just that Nvidia's spend more money on it and of course Nvidia fully support all their own OpenGL extentions which a lot of OpenGL games and apps use.
